2005 – 2008

Video Games Design

Flash games sold to American & Canadian gaming companies

Menu screen of The Ultimate Gamer Challenge, one of around twenty Flash games
The Ultimate Gamer Challenge

As a teenager I built online Flash games with my brother — he wrote all the ActionScript, I handled creative vision, graphics and animation.

We found an audience and ended up selling our games to several American and Canadian gaming companies — a hobby that quietly turned into a small business with full creative control.

Pirates: a gold-lettered menu screen with a galleon on the high seas
Pirates
Santa In Hell: Father Christmas wreathed in flame on the title screen
Santa In Hell
Rocketcar 2 mid-level: a pink car leaping factory chimneys against a blue sky
Rocketcar 2
Hansjürgen, one of roughly twenty games from the family Flash workshop
Hansjürgen

Across three years and roughly twenty games — multiplayer leaderboards, antigravity simulations, robot opponents, upgrade systems — I picked up the rudiments of graphic design, animation and UI/UX. I still see gaming as the pinnacle of UX: it exists purely for its own joy.