2005 – 2008

Video Games Design

Flash games sold to American & Canadian gaming companies

Menu screen of The Ultimate Gamer Challenge, one of around twenty Flash games
The Ultimate Gamer Challenge

As a teenager I built online Flash games with my brother—he wrote all the ActionScript, I handled creative vision, graphics and animation.

We found an audience and ended up selling our games to several American and Canadian gaming companies—a hobby that quietly turned into a small business with full creative control.

Pirates: a gold-lettered menu screen with a galleon on the high seas
Pirates
Santa In Hell: Father Christmas wreathed in flame on the title screen
Santa In Hell
Rocketcar 2 mid-level: a pink car leaping factory chimneys against a blue sky
Rocketcar 2
Hansjürgen, one of roughly twenty games from the family Flash workshop
Hansjürgen

Across three years and roughly twenty games—multiplayer leaderboards, antigravity simulations, robot opponents, upgrade systems—I picked up the rudiments of graphic design, animation and UI/UX. I still see gaming as the pinnacle of UX: it exists purely for its own joy.