Video Games Design
Flash games sold to American & Canadian gaming companies
As a teenager I built online Flash games with my brother — he wrote all the ActionScript, I handled creative vision, graphics and animation.
We found an audience and ended up selling our games to several American and Canadian gaming companies — a hobby that quietly turned into a small business with full creative control.
Across three years and roughly twenty games — multiplayer leaderboards, antigravity simulations, robot opponents, upgrade systems — I picked up the rudiments of graphic design, animation and UI/UX. I still see gaming as the pinnacle of UX: it exists purely for its own joy.