Fun

Projects built purely for the joy of it.

Mesh.ByFace 2019

Turning Dynamo into a selfie machine, with the Hackstreet Boys

A live webcam selfie inside Dynamo with green facial landmark dots and the caption Hackstreet Boys

At the inaugural Dynamo Hackathon, I organised a team from four different architectural practices — the Hackstreet Boys. Our goal: build something technologically ambitious while having as much fun as legally possible.

Assisted by Luke and Keith from the Dynamo development team, we shipped a node package with a live webcam feed inside a node, letting users take a selfie without leaving Dynamo.

An open-source 3DMM technique (via PyTorch) then generated a mesh representation of the user's face. We came third — and won a special prize for being the most fun team at the event. #BIMSelfie

Video Games Design 2005 – 2008

Flash games sold to American & Canadian gaming companies

Menu screen of The Ultimate Gamer Challenge, one of around twenty Flash games

As a teenager I built online Flash games with my brother — he wrote all the ActionScript, I handled creative vision, graphics and animation.

We found an audience and ended up selling our games to several American and Canadian gaming companies — a hobby that quietly turned into a small business with full creative control.

Across three years and roughly twenty games — multiplayer leaderboards, antigravity simulations, robot opponents, upgrade systems — I picked up the rudiments of graphic design, animation and UI/UX. I still see gaming as the pinnacle of UX: it exists purely for its own joy.